I finished reading issue 102 a while ago, but I’m only just finding time now to post feedback. As always, there was a lot of great stuff to read this month, but these would be my highlights.
30 Years of the ZX Spectrum – I enjoyed the fresh angle taken for this, and felt at 7 pages it was a nice digestible length.
Cheap as Chips, Super Ghosts ‘n Ghouls – This proved to be a great choice for the format; a great looking game with plenty of interesting gameplay and features to discuss.
Making of Cybernoid – Top marks for the design on this piece – it looked fantastic, and was a great read too. Also, the Cecco Highlights boxout was a nice touch.
Virtual Boy: More than meets the eye – I love group tests, so I really enjoyed reading the write ups of all the games made for the system that first took the big N into the third dimension.
Retrorevival, Twin Kingdom Valley, Lemmings 2 and Out to Lunch – A trio of interesting choices this month, all of which looked great blown up and contained some very interesting copy.
Making of X-Wing Saga – Another great looking feature this, and an entertaining, thorough look behind the scenes of the classic PC series.
Classic Game, Kid Icarus – It’s always great to read a well thought out argument for why a cult favourite deserves a wider audience, I know I’ll be tracking down a copy and giving it a go.
Complete history of Wipeout – I loved the original Wipeout so I had been looking forward to this, as it turned out I enjoyed reading about the sequels just as much.
From the Archives, Salamander Software – I found the Salamander story a really interesting one, and I thought featuring them in a From the Archives was a great decision.
Making of Super Mario RPG – This was a fascinating read, with the deconstruction of the creative process being especially interesting.
Minority Report – I thought the games chosen this month made for a really nicely balanced spread, visually, as well as in terms of platforms and genres.
In short, another fine issue.
