The RGF Shmup League - Season #3 Game #2: taking nominations

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Re: The RGF Shmup League: Game #6 - Varth

Postby Misery on Tue May 22, 2012 11:26 pm

Sputryk wrote:Autofire. I consider that, if it isn't an in-game option (a la Parodius; which was a pretty poor Auto option in any event - manually hitting fire granted a faster shoot rate), or a standard occurence (a la Varth - fire can be held down and for a few moments gain the benefit of rapid fire, then repeat the process), then it is a form of cheating and kills the challenge of any game. I am all for it being banned. No unauthorised autofire - everyone must concentrate more (which may give everyone a more equal chance of a Top 5 finish).

Anyone who insists on unauthorised autofire being permitted - wimps! :wink: :lol:



It only "cheats" if you put the number up way too high, and even then, this only works if it's one of those games where the firing rate is ACTUALLY decided by the number of shots you currently have on the screen (this seen mostly in older games).

This is why I suggested a fire rate of 5. I did this by examining the rates of the different numbers, looking at the game at rate 5, and realizing, that yes, I could create that rapid of a shot MYSELF by simply smashing the funky hell outta the button. It's not such a rapid fire rate that I cannot do this. ....I wont, though, because it'll wreck my arm, but still, the point stands.

weakboson wrote:I'm for autofre. For most games it's not going to make a big difference to fairness but will make them more fun to play. There are probably some games for which it would be significant so I'd be hesitant to say we should always allow it, but I would rather just not play those games than do without for the rest. Overall I think Varth is of the ones that's better for it.


This.

Even though I've lost interest for the time being, I may or may not end up jumping back in later on if something INTERESTING is chosen,

.....but I absolutely WILL NOT do this or even consider doing it if autofire is banned. I'm not going through that level of pain just to compete (or, for that matter, just to make one of these games playable in a normal situation).
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Re: The RGF Shmup League: Game #6 - Varth

Postby kollisionBR on Tue May 22, 2012 11:59 pm

Maybe we could open an exception to the rules and let Misery choose the next game.
How about that? :wink:
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Re: The RGF Shmup League: Game #6 - Varth

Postby AmidstStorm on Wed May 23, 2012 1:39 am

kollisionBR wrote:Maybe we could open an exception to the rules and let Misery choose the next game.
How about that? :wink:

Hehe not that this will ever be the case but if it were to happen. What game would you choose Misery?
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Re: The RGF Shmup League: Game #6 - Varth

Postby AmidstStorm on Wed May 23, 2012 7:53 am

Pretty much have the Stage 4 & 7 bosses tied up now but relying heavily on bombs. Stage 11 boss is a beast but pretty damn easy if you stay centre-ish of what's attacking using fixed pods. Stage 01 is the only stage I can clear without pods. Still not using autofire.. Really wanted to get a higher score than this for the Stage number reached but..

Possibly my last submission for this game. Stage 10 onwards is ridiculous and beyond my means especially as I play most after doing a nightshift.

AmidstStorm -AMS - 1,826,400 - Stage 12 - Fixed - MAME

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Re: The RGF Shmup League: Game #6 - Varth

Postby Ads3 on Wed May 23, 2012 10:41 am

Can anyone send me a link for Varth, using the latest version of MameUI and can't get it loaded :oops: :cry:
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Re: The RGF Shmup League: Game #6 - Varth

Postby gmintyfresh on Wed May 23, 2012 11:14 am

Love the part on level 4 when you unleash RYU!!
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Re: The RGF Shmup League: Game #6 - Varth

Postby Mero on Wed May 23, 2012 12:45 pm

Mero - ROB - 2,867,900 - Stage 17 - Smart - PS2

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Didn't get the bonus on the stage 4 boss
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Re: The RGF Shmup League: Game #6 - Varth

Postby AmidstStorm on Wed May 23, 2012 3:00 pm

Mero wrote:Mero - ROB - 2,867,900 - Stage 17 - Smart - PS2
jeeeeesus! *cue Smraedis* I'm sensing a 3 million breakthrough soon for some of you guys.

I can't compete.. waaaa!

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Re: The RGF Shmup League: Game #6 - Varth

Postby gmintyfresh on Wed May 23, 2012 4:14 pm

kollisionBR wrote:Maybe we could open an exception to the rules and let Misery choose the next game.
How about that? :wink:


I like the idea of suspending voting for a game and having a round of Misery ;)
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Re: The RGF Shmup League: Game #6 - Varth

Postby AmidstStorm on Wed May 23, 2012 4:51 pm

Now have shmupmame v2.2 running with autofire and hori stick.. had a bit of trouble getting varth to work though. sorted now.

have to say though.. it feels like i'm cheating using autofire..
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Re: The RGF Shmup League: Game #6 - Varth

Postby coffeejoerx on Wed May 23, 2012 8:12 pm

I'm still using autofire.

coffeejoerx - CRX - 2,217,100 - Stage 13 - smart - PS2

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I noticed a difference between default autofire from PSP and PS2 versions and Mame (default autofire) or turbo button from arcade controller hori for PS2.

The shots from Mame and Hori Controller is more fast than default game autofire (PSP and PS2).

So, if the use of autofire is not invalided, any autofire is possible to use?
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Re: The RGF Shmup League: Game #6 - Varth

Postby AmidstStorm on Wed May 23, 2012 10:26 pm

Yeah it's fine coffeejoerx. I think most players are using autofire now.

Can be reviewed start of next game.

Great score by the way. I must try harder if im gonna beat that :/

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Re: The RGF Shmup League: Game #6 - Varth

Postby AmidstStorm on Thu May 24, 2012 7:51 am

OK! so now I see why you guys have been hitting ridiculous scores...

First 2 credits were getting used to my arcade stick again with auto fire off..
My new Submission was my 1st proper credit using Auto Fire.. goddamn it's like a whole different experience. Still feel it's cheating a little though :?

Managed to finally get that big bonus on the Stage 04 boss (about 270K!).. also got some big bonuses for killing some of the other bosses and a 100k bonus for taking out all these airplanes at the end of one of the later stages.. cant remember which.. all in all, not bad.. did stage 11, 12 on my last life by the skin of my teeth.

I can definitely smash this score.. only stage 1 cleared without pods and i still bomb all the time.

Not even half way through the game!


AmidstStorm - AMS - 2,523,100 - Stage 13 - Fixed - MAME

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Re: The RGF Shmup League: Game #6 - Varth

Postby AmidstStorm on Fri May 25, 2012 10:31 am

Went back to playing with no auto-fire for a few credits.. really tough going and the scores reflect it, so does the pain in my arm.

Then I switched back to playing with auto-fire on and the following submission happened. Didn't die until the Stage 11 boss. Still only no pod Stage 01 so god knows how many points you could get outta this game.

Have to say though, for it's time (1992), this is quite a piece of work. 30 stages, actioned packed (tough) gameplay, and to master this game would take (me anyway).. a very long time of painful dedication.

The laser (a weapon i avoided previously) is key to my success with auto fire. Honestly just kicks everybody's arse with ease.

Been a really fun game, but I think this will definitely be my final submission. I'll be away now until the 30th May, so may get to squeeze a few credits in then before end of game, but hoping this score will keep me in the top 5 at least if I don't get a chance.

I'll still visit the thread on my phone but won't be editing any scores in until i'm back.

have a good weekend and good luck with the 1CC! :mrgreen:


AmidstStorm - AMS - 3,154,100 - Stage 17 - Fixed - MAME - Auto Fire ON (Level 5)

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Re: The RGF Shmup League: Game #6 - Varth

Postby Sputryk on Fri May 25, 2012 12:39 pm

As Autofire is clearly making games far easier to progress in and, ultimately, easier to complete, I think it is a cheek that a 1CC bonus can still be claimed. Bonuses for completion should only apply to manual fire (or any game with an in-built Auto set-up a la Parodius with it's slow-repeating shots or, as in this instance, Varth with its short bursts of rapid fire). Non-game auto is killing the fun of competition.

Can't abide wimping out. Manual fire is for men, even if we don't achieve greatness. Twin Galaxies wouldn't allow non-standard auto in competion, either.

And, no: even if I had the option of non-standard Autofire I wouldn't use it. I'm also restricted to a lap-top keyboard with a Japanese OS.

Is there anyone man enough to ditch the cheating method? :wink: :mrgreen:
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