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Retrobate Name: Gavin Eke
Game Title: Starstrike II
Released: 1986
Developer/Author Name: Graeme Baird / Ian Onions / Ian Oliver
Publisher: Realtime Software
Format Reviewed: ZX Spectrum
Genre: Shoot-’em-up


Starstrike II

Game Profile:

 Starstrike II was the much anticipated sequel to 3D Starstrike, itself heavily based on the Star Wars coin-op.

This time, Realtime raised the bar further than the humble Spectrum had ever been. Wireframe graphics had already been achieved with great aplomb on pivotal titles such as Elite, Tomahawk & Starion. However, Starstrike took the daring step of filling in the wireframe graphics, enabling objects to assume a solid form. 

Realtime also took the step of fleshing out the prequels paltry three stages, into a more meaty campaign. The plot had you, piloting a more evolved variant of the Starstrike fighter into Outsider territories to ensure that they wouldn't invade your solar system again.  There are twenty two planets (campaigns) spread over five star systems with your first decision being where to strike first. The planets are categorized into Agricultural, Industrial & Military with each offering a slightly different challenge. Industrial & Military planets are more heavily defended, therefore, will provide stiffer opposition. The stages within a planetary mission follow a template of an approach to an enemy space station, crossing a defense grid, facing enemy fighters, &  attacking ground defenses. After which you would fly into an expanded version of the Star Wars trench scene. Make it past all the enemy defenses & you'll have free shot at the reactor/core. Destruction of the core will nullify the Outsiders planets capacity to launch further attacks.

The media's reaction to this title was overwhelmingly positive, with reviewers gushing over it's graphics, pushing the Spectrum further than it had ever been. However, despite the critical acclaim, there was a price to be paid for pushing Sinclairs machine so hard. Certain reviewers implied that the speed of the game wasn't affected by the graphical breakthroughs, but play the prequel & you'll definitely notice that Starstrike II is more sluggish/less responsive than Realtime's earlier title. 

It is this reduction in speed that makes the prequel a better, more playable game. 3D Starstrike may've been only three stages in length but they were brilliant fun. Whilst the premise of the title had been expanded, sometimes it seems, less is more.    

REVIEW ADMIN
Picture Statistics
Number of views: 919
Number of comments: 5
Game rating: 4.50 Silver award for a rating of 4or above

This was voted Editor's Pick of the week on 1st Feb, 10 Face-Off Statistics
Number of face-offs: 160
Wins: 29.38%
Runner-up: 42.50%
Draws: 28.12%
Click here to judge more retro face-offs
COMMENTS
ipmarks says:

As you said, I didn't like this as much as the first game, which I remember playing for hours - as a substitute for Star Wars which wasn't yet on the Spectrum. Quite a fun game though, and certainly a technical achievement on the humble Sinclair.

Posted 17 months ago

Seadog74 says:

Couldn't agree more. It takes a bit more getting into compared to the original, which was better than the official Star Wars conversion. Still a fine game tho.

Posted 17 months ago

Quaid says:

Definitely. I could not believe that such smooth 3-D wireframe graphics were being generated on the Spectrum and it's still great fun today. The controls have real inertia to them. Nice one realtime - has there been a profile of this company in RG?

Posted 17 months ago

Mulvaney says:

Realtime really raised the bar when they released Star Strike and they did it again with this sequel. Amazing what they did with the humble Spectrum. These days they'd just up the hardware requirements rather than sharpen the code up.

Posted 9 months ago

Classic Stimpy says:

Could not get enough of this game. I remember the pleasing variety of weapons, in particular a ramming shield so you could just plough straight through the enemy ships! Classic

Posted 7 months ago

ATARI CLASSIC - EUCHRE
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