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Mission Impossible provides a different experience to the other third person action and shooter releases on N64. The game’s stealth aspect relies on actions and doing things in the right order rather than strategically sneaking through each level. Infiltrating enemy territories for example requires imitating and blending in as one of the bad guys rather than finding a way round them.
Undercover work is quite exciting, fairly realistic and doesn’t lack imagination. Interacting with other undercover agents who appear to be unimportant NPC’s assists the player in completing their objectives.
An array of gadgets assists the player in achieving the objectives of each mission. For example the ‘Face Maker’ gadget changes the appearance of the character Ethan Hunt so that the player can slip through enemy lines by imitating their comrades. Other gadgets like smoke generators have to be placed in vents to allow him and his fellow agents to escape in the ensuing chaos.
There are a variety of weapons to choose from but only a few guns; different attacking options include blow darts, electric tasers and pepper spray. However unlike earlier action releases on N64 there is no reload function, the player can simply fire hundreds of pistol bullets at a time which can make fights less intense and seem quite simplistic.
Despite the action not being up to much Mission Impossible works your brain more than your thumbs, which I found to be a nice change of pace as matching up to the legendary spy shooter Goldeneye would have been nigh on impossible.
Each mission offers something different whether it be breaking out of a cell, navigating electric floors or finding special equipment to survive toxic gasses. It contains certain elements of a puzzle game hidden under its action exterior meaning the player must think rather than just shooting their way through each stage, although that is still most certainly still required.
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